Lua C God Mode Script

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  4. Lua God Mode Script
Lua

Mad City God Mode Script. Roblox Fly Script Lua C. Arsip Blog 2020 (33). Roblox Script Showcase Episode 886 Spinning Leek W. CREATE TABLE `bans` ( `id` INT UNSIGNED NOT NULL AUTOINCREMENT, `type` TINYINT(1) NOT NULL COMMENT '1 - ip banishment, 2 - namelock, 3 - account banishment, 4 - notation, 5 - deletion', `value` INT UNSIGNED NOT NULL COMMENT 'ip address (integer), player guid or account number', `param` INT UNSIGNED NOT NULL DEFAULT COMMENT 'used only for ip banishment mask (integer)', `active.

Feel free to ask the EDuke32 developers any questions you may have.

NOTE: Most defaults were taken from a Windows build.

Engine

NameDescriptionMinMaxDefaultNotes
osd.c
osdeditpalsets the palette of the OSD input text0MAXPALOOKUPS-112
osdpromptpalsets the palette of the OSD prompt0MAXPALOOKUPS-10
osdtextpalsets the palette of the OSD text0MAXPALOOKUPS-112
osdeditshadesets the shade of the OSD input text070
osdtextshadesets the shade of the OSD text072
osdpromptshadesets the shade of the OSD promptINT8_MININT8_MAX0
osdrowssets the number of visible lines of the OSD140020
osdtextmodeset OSD text mode (0:graphical, 1:fast)010
osdlogcutoffsets the maximal line count of the log file0262144131072
osdhistorydepthsets the history depth, in linesOSDMINHISTORYDEPTHOSDMAXHISTORYDEPTH32
aliascreates an alias for calling multiple commands
clearclears the console text buffer
echo [text]echoes text to the console
exec <scriptfile>executes a script
fileinfo <file>gets a file's information
helpdisplays help for the specified cvar or command; 'listsymbols' to show all commands
historydisplays the console command history
listsymbolslists all registered functions, cvars and aliases
toggletoggles the value of a boolean cvar
unaliasremoves a command alias
baselayer.c
r_usenewaspectenable/disable new screen aspect ratio determination code011
r_screenaspectif using r_usenewaspect and in fullscreen, screen aspect ratio in the form XXYY, e.g. 1609 for 16:9099990
r_novoxmipsturn off/on the use of mipmaps when rendering 8-bit voxels011
r_voxelsenable/disable automatic sprite->voxel rendering011
r_tror_nomaskpassenable/disable additional pass in TROR software rendering011TROR-enabled builds only
r_windowpositioningenable/disable window position memory010
vid_gammaadjusts gamma component of gamma ramp0101
vid_contrastadjusts contrast component of gamma ramp0101
vid_brightnessadjusts brightness component of gamma ramp0100
debug1debug counter-1000001000000debug builds only
debug2debug counter-1000001000000debug builds only
debug_maskdrawmodeShow mask draw orders010debug builds only
setrendermode <number>sets the engine's rendering mode0
hicsetpalettetintsets palette tinting valuesdebug builds only
glinfoshows OpenGL information about the current OpenGL modeOpenGL-enabled builds only
polymost.c
r_animsmoothingenable/disable model animation smoothing011
r_downsizecontrols downsizing factor (quality) for hires textures050
r_fullbrightsenable/disable fullbright textures011
r_parallaxskyclampingenable/disable parallaxed floor/ceiling sky texture clamping011
r_parallaxskypanningenable/disable parallaxed floor/ceiling panning when drawing a parallaxing sky010
r_detailmappingenable/disable detail mapping011disabled when GL extensions are disabled, such as GL ES targets
r_glowmappingenable/disable glow mapping011disabled when GL extensions are disabled, such as GL ES targets
r_polygonmodedebugging feature030disabled in GL ES targets
r_texcacheenable/disable OpenGL compressed texture cache022disabled in GL ES targets
r_memcacheenable/disable texture cache memory cache011disabled in GL ES targets
r_texcomprenable/disable OpenGL texture compression011disabled in GL ES targets
r_redbluemodeenable/disable experimental OpenGL red-blue glasses mode010currently disabled
r_shadescalemultiplier for shading0101
r_shadescale_unboundedenable/disable allowance of complete blackness010
r_swapintervalsets the GL swap interval (VSync)-110
r_npotwallmodeenable/disable emulation of walls with non-power-of-two height textures (Polymost, r_hightile 0)010
r_anisotropychanges the OpenGL texture anisotropy setting0161
r_texturemaxsizechanges the maximum OpenGL texture size limit0409614
r_texturemiplevelchanges the highest OpenGL mipmap level used060
r_texfilterchanges the texture filtering settings052
r_usenewshadingvisibility/fog code: 0: orig. Polymost 1: 07/2011 2: linear 12/2012 3: no neg. start 03/2014033
r_usetileshadesenable/disable Polymost tile shade textures022
r_vbocountsets the number of Vertex Buffer Objects to use when drawing models125664disabled when GL extensions are disabled, such as GL ES targets
r_vbosenable/disable using Vertex Buffer Objects when drawing models011disabled when GL extensions are disabled, such as GL ES targets
r_vertexarraysenable/disable using vertex arrays when drawing models011
r_projectionhackenable/disable projection hack011
r_modelsenable/disable model rendering011
r_nofogenable/disable GL fog010
r_hightileenable/disable hightile texture rendering011
r_preview_mouseaimtoggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32011
polymost.c (Polymer builds only)
r_pr_lightingenable/disable dynamic lights - restarts renderer021
r_pr_normalmappingenable/disable virtual displacement mapping011
r_pr_specularmappingenable/disable specular mapping011
r_pr_shadowsenable/disable dynamic shadows011
r_pr_shadowcountmaximal amount of shadow emitting lights on screen - you need to restart the renderer for it to take effect0645
r_pr_shadowdetailsets the shadow map resolution - you need to restart the renderer for it to take effect054
r_pr_shadowfilteringenable/disable shadow edges filtering - you need to restart the renderer for it to take effect011
r_pr_maxlightpassesthe maximal amount of lights a single object can by affected by0PR_MAXLIGHTS5
r_pr_maxlightprioritylowering that value removes less meaningful lights from the scene0PR_MAXLIGHTPRIORITY6
r_pr_fovsets the field of vision in build angle01023426
r_pr_customaspectif non-zero, forces the 3D view aspect ratio030
r_pr_billboardingmodeface sprite display method. 0: classic mode; 1: polymost mode011
r_pr_verbosityverbosity level of the polymer renderer031
r_pr_wireframetoggles wireframe mode010
r_pr_vboscontols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data.022
r_pr_bucketscontrols batching of primitives. 0: no batching. 1: buckets of materials.010
r_pr_gpusmoothingtoggles model animation interpolation011
r_pr_overrideparallaxoverrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens010
r_pr_parallaxscaleoverriden parallax mapping offset scale-10100.1
r_pr_parallaxbiasoverriden parallax mapping offset bias-10100
r_pr_overridespecularoverrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens010
r_pr_specularpoweroverriden specular material power-10100015
r_pr_specularfactoroverriden specular material factor-1010001
r_pr_highpalookupsenable/disable highpalookups011
r_pr_artmappingenable/disable art mapping011
r_pr_overridehudoverrides hud model parameters with values from the pr_hud* cvars; use it to fine-tune DEF tokens010
r_pr_hudxaddoverriden HUD xadd; see r_pr_overridehud-1001000
r_pr_hudyaddoverriden HUD yadd; see r_pr_overridehud-1001000
r_pr_hudzaddoverriden HUD zadd; see r_pr_overridehud-1001000
r_pr_hudangaddoverriden HUD angadd; see r_pr_overridehud-102410240
r_pr_hudfovoverriden HUD fov; see r_pr_overridehud01023426
r_pr_overridemodelscaleoverrides model scale if non-zero; use it to fine-tune DEF tokens05000
r_pr_ati_fboworkaroundenable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect010
r_pr_ati_nodepthoffsetenable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect010
r_pr_nullrenderdisable all draws when enabled, 2: disables updates too030
winbits.c
r_togglecompositionenable/disable toggle of desktop composition when initializing screen modes011Windows builds only
winlayer.c
maxrefreshfreqmaximum display frequency to set for OpenGL Polymost modes (0=no maximum)60RENDERTYPE=WIN builds only

Lua Script Download

Game-Specific

Lua C God Mode Script Pastebin

NameDescriptionMinMaxDefaultNotes
game.c
restartvidreinitialise the video mode
vidmode [xdim ydim] [bpp] [fullscreen]immediately change the video mode
map [filename]load a map
osdcmds.c
crosshairenable/disable crosshair011
cl_autoaimenable/disable weapon autoaim031
cl_automsgenable/disable automatically sending messages to all players010
cl_autorunenable/disable autorun011
cl_autovoteenable/disable automatic voting020
cl_cheatmaskconfigure what cheats show in the cheats menu0~00
cl_obituariesenable/disable multiplayer death messages011
cl_democamsenable/disable demo playback cameras011
cl_idplayersenable/disable name display when aiming at opponents011
cl_runmodeenable/disable modernized run key operation010
cl_showcoordsshow your position in the game world020mode 2 only in GL builds
cl_viewbobenable/disable player head bobbing011
cl_weaponswayenable/disable player weapon swaying011
cl_weaponswitchenable/disable auto weapon switching073
colorchanges player palette0MAXPALOOKUPS-10
crosshairscalechanges the size of the crosshair1010050
demorec_diffsenable/disable diff recording in demos011
demorec_forceenable/disable forced demo recording010
demorec_diffticssets game tic interval after which a diff is recorded260*REALGAMETICSPERSEC60
demorec_diffcompressCompression method for diffs. (0: none, 1: KSLZW)011
demorec_synccompressCompression method for input. (0: none, 1: KSLZW)011
demorec_seedsenable/disable recording of random seed for later sync checking011
demoplay_diffsenable/disable application of diffs in demo playback011
demoplay_showsyncenable/disable display of sync status011
hud_althudenable/disable alternate mini-hud021
hud_bgstretchenable/disable background image stretching in wide resolutions010
hud_messagetimelength of time to display multiplayer chat messages03600120
hud_numbertilefirst tile in alt hud number set0MAXUSERTILES-102930
hud_numberpalpal for alt hud numbers0MAXPALOOKUPS-10
hud_shadowsenable/disable althud shadows011
hud_flashingenable/disable althud flashing011
hud_glowingquotesenable/disable 'glowing' quote text011
hud_scalechanges the hud scale36100100
hud_showmapnameenable/disable map name display on load011
hud_statsenable/disable level statistics display010
hud_textscalesets multiplayer chat message size100400100
hud_weaponscalechanges the weapon scale10100100
hud_statusbarmodechange overlay mode of status bar011
hud_hidestickhide the touch input stick010touch devices only
in_joystickenables input from the joystick if it is present010
in_mouseenables input from the mouse if it is present011
in_aimmode0:toggle, 1:hold to aim010
in_mousebiasemulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time0320
in_mousedeadzoneamount of mouse movement to filter out05120
in_mouseflipinvert vertical mouse movement011
in_mousemodetoggles vertical mouse view011
in_mousesmoothingenable/disable mouse input smoothing011
mus_enabledenables/disables music011
mus_volumecontrols music volume0255195
osdhightileenable/disable hires art replacements for console text011
osdscaleadjust console text size141
r_camrefreshdelayminimum delay between security camera sprite updates, 120 = 1 second12404
r_drawweaponenable/disable weapon drawing021
r_showfpsshow the frame rate counter020
r_shadowsenable/disable sprite and model shadows011
r_sizechange size of viewable area0644
r_rotatespritenowidescreenpass bit 1024 to all CON rotatesprite calls010
r_precacheenable/disable the pre-level caching routine011
r_ambientlightsets the global map light level0101
r_maxfpslimit the frame rate010000
sensitivitychanges the mouse sensitivity0257
skillchanges the game skill setting052
snd_ambienceenables/disables ambient sounds011
snd_duketalkenables/disables Duke's speech055
snd_enabledenables/disables sound effects011
snd_mastervolumemaster volume for sound system0255255
snd_fxvolumevolume of sound effects1255225
snd_mixratesound mixing rate04800044100
snd_numchannelsthe number of sound channels022
snd_numvoicesthe number of concurrent sounds025632
snd_reversestereoreverses the stereo channels010
teamchange team in multiplayer030
touch_sens_move_xtouch input sensitivity for moving forward/back195touch devices only
touch_sens_move_ytouch input sensitivity for strafing195touch devices only
touch_sens_look_xtouch input sensitivity for turning left/right195touch devices only
touch_sens_look_ytouch input sensitivity for looking up/down195touch devices only
touch_invertinvert look up/down touch input010touch devices only
vid_gammaadjusts gamma component of gamma ramp0101
vid_contrastadjusts contrast component of gamma ramp0101
vid_brightnessadjusts brightness component of gamma ramp0100
wchoice <string>sets weapon autoselection order3457860291
changelevel <volume> <level>warps to the given levelno <volume> parameter when running a shareware game
map <mapfile>loads the given user mapnot available with a shareware game
demo <demofile or demonum>starts the given demonot available with a shareware game
addpath <path>adds path to game filesystem
bind <key> <string>associates a keypress with a string of console input. Type 'bind showkeys' for a list of keys and 'listsymbols' for a list of valid console commands.
cmenu <#>jumps to menu
crosshaircolorchanges the crosshair color
connectconnects to a multiplayer game
disconnectdisconnects from the local multiplayer game
give <all|health|weapons|ammo|armor|keys|inventory>gives requested item
godtoggles god mode
initgroupfile <path>adds a grp file into the game filesystem
debugdebug builds only
kick <id>kicks a multiplayer client. See listplayers.network-enabled builds only
kickban <id>kicks a multiplayer client and prevents them from reconnecting. See listplayers.network-enabled builds only
listplayerslists currently connected multiplayer clientsnetwork-enabled builds only
music E<ep>L<lev>change music
namechange your multiplayer nickname
nocliptoggles clipping mode
passwordsets multiplayer game password
quicksaveperforms a quick save
quickloadperforms a quick load
quitexits the game immediately
exitexits the game immediately
restartmaprestarts the current map
restartsoundreinitializes the sound system
restartvidreinitializes the video mode
addlogvar <gamevar>prints the value of a gamevarnon-Lunatic builds only
setvar <gamevar> <value>sets the value of a gamevarnon-Lunatic builds only
setvarvar <gamevar1> <gamevar2>sets the value of <gamevar1> to <gamevar2>non-Lunatic builds only
setactorvar <actor#> <gamevar> <value>sets the value of <actor#>'s <gamevar> to <value>non-Lunatic builds only
lua 'Lua code...'runs Lunatic codeLunatic builds only
screenshottakes a screenshot. See r_scrcaptureformat.
spawn <picnum> [palnum] [cstat] [ang] [x y z]spawns a sprite with the given properties
unbind <key>unbinds a key
unbindallunbinds all keys
vidmode <xdim> <ydim> <bpp> <fullscreen>change the video mode

Editor-Specific

NameDescriptionMinMaxDefaultNotes
build.c
restartvidreinitialize the video mode
vidmode <xdim> <ydim> <bpp> <fullscreen>immediately change the video mode
vidmode <xdim> <ydim>immediately change the video mode
astub.c
addpath <path>adds path to game filesystem
editorgridextentsets the size of the 2D mode editing grid65536BXY_MAX131072
initgroupfile <path>adds a grp file into the game filesystem
m32_clippingtoggles clipping mode022
quitexits the editor immediately
exitexits the editor immediately
sensitivity <value>changes the mouse sensitivity1
m32_2d3dmodeexperimental 2d/3d hybrid mode010
pointhighlightdist <value>distance at which points are selected512
linehighlightdist <value>distance at which lines are selected1024
pk_turnaccel <value>sets turning acceleration+deceleration125616
pk_turndecel <value>sets turning deceleration112812
pk_uedaccel <value>sets UnrealEd movement speed factor (0-5, exponentially)053
pk_quickmapcyclingtoggles quick cycling of maps with (Shift-)Ctrl-X011
testplay_addparam 'string'sets additional parameters for test playing
show_heightindicators {0, 1 or 2}sets display of height indicators in 2D mode021
show_ambiencesounds {0, 1 or 2}sets display of MUSICANDSFX circles in 2D mode022
corruptcheck_noalreadyrefdtoggles ignoring of one-to-many red wall connections
corruptcheck_game_duke3dtoggles ignoring of Duke3D issues
corruptcheck_heinumtoggles auto-correcting inconsistent c/fstat bit 2 and heinum (2: also warn)021
keeptexturestretchtoggles keeping texture stretching when dragging wall vertices
corruptcheck {<seconds>|now|tryfix}sets auto corruption check interval if <seconds> given, otherwise as indicated
tint <pal> <r> <g> <b> <flags>queries or sets hightile tintingOpenGL-enabled builds only
lua 'Lua code...'runs Lua codeLunatic builds only
include <filenames...>compiles one or more M32 script files
do (m32 script ...)executes M32 script statements
script_infoshows information about compiled M32 script
script_expertmode <value>toggles M32 script expert mode
enableevent {all|EVENT_...|(event number)}
disableevent {all|EVENT_...|(event number)}
osd_tryscripttoggles execution of M32 script on invalid OSD command
sideview_reversehorizrottoggles reversion of Q and W keys in side view mode
disasm [s|e] <state or event number>debug builds only

Lua C God Mode Script Roblox

Lua C God Mode Script

Lua God Mode Script

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